The extraction loop
Pack your expedition kit on the surface. Breach a rift. Push deeper while Corruption Tolerance drains. Extract to bank loot in the vault, or collapse and wake on the surface with what you kept.
Unbanked loot is at risk if you are lost in the breach. The decision is always: push for one more room, or extract while you still can.
Hero permadeath, not account wipe
Combat death ends that hero’s bond — permanent for the operative, not for your Walker. Unbanked loot is lost; the Hold vault, lore, and formulas stay. Collapse from empty Corruption Tolerance is soft failure only. Bond a replacement from your Company and breach again.
How this differs from extraction shooters
Breachwalker is expedition survival in procedurally derived rifts — not a tactical military sim. No squad voice chat in alpha. Each catalog entry seeds a rift’s danger and scale from a different wound in the ledger, so two entries can play nothing alike.
- CT and collapse — not only ballistics TTK
- Workshop fabrication — reagents and formulas between runs
- Rift ledger — choose destinations from the atlas, not a matchmaking queue
- Web-first browser play — closed alpha signup open now
Fair play for free players
Gear comes from gameplay. There is no premium currency track — Marks settle marketplace trades, and free-to-play breachwalkers can earn Marks by selling items they extracted and crafted. No pay-to-win gear sheet.