The extraction loop

Pack your expedition kit on the surface. Breach a rift. Push deeper while stamina drains. Extract to bank loot in the vault, or collapse and wake on the surface with what you kept.

Unbanked loot is at risk if you are lost in the breach. The decision is always: push for one more room, or extract while you still can.

Not a character wipe

Death is not permadeath for your walker. You lose what you carried unbanked; worn gear returns with a durability hit. The vault on the surface is your long-term progress.

How this differs from extraction shooters

Breachwalker is expedition survival in procedurally derived rifts — not a tactical military sim. No squad voice chat in alpha. Bitcoin on-chain history seeds each rift's danger and scale, so two catalog entries can play nothing alike.

  • Stamina and collapse — not only ballistics TTK
  • Workshop fabrication — reagents and formulas between runs
  • Rift ledger — choose destinations from the atlas, not a matchmaking queue
  • Web-first browser play — closed alpha signup open now

Fair play for free players

Gear comes from gameplay. There is no premium currency track — Strikes settle marketplace trades, and free-to-play walkers can earn Strikes by selling items they extracted and crafted. No pay-to-win gear sheet.

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